The Ninjas Are Here At North Coast Gymnastics Academy!

Click Here To Order Your Ninja Zone Uniform!

(Please select North Coast Gymnastics Academy as your gym at checkout)

The Ninja Zone is an all new discipline inspired from Obstacle Course Training, Gymnastics, Street Dance, & Martial Arts.

Beyond skill, our curriculum teaches…

  • Obstacle courses for Strength & Agility
  • Copy of Obstacle courses for Strength & Agility
  • Ninja Training (Ninja style flips, rolls, kicks, vaults) Just like what you would see on a video game or in the movies!
  • Confidence
  • Discipline
  • Being part of a group
  • Impulse control

The Ninja Zone is an all new discipline inspired from Obstacle Course Training, Gymnastics, Street Dance, & Martial Arts.

  • Obstacle courses for Strength & Agility
  • Copy of Obstacle courses for Strength & Agility
  • Ninja Training (Ninja style flips, rolls, kicks, vaults) Just like what you would see on a video game or in the movies!

Beyond skill, our curriculum teaches…

  • Confidence
  • Discipline
  • Being part of a group
  • Impulse control

Ninja Zone Programs

Lil’ Ninjas: ages 3 – 4

Lil’ Ninjas is the the entry level to all new sport discipline inspired by gymnastics, martial arts, obstacle course training and street dance.

Lil’ Ninjas embodies discipline, focused energy, and skill. Children learn combinations of flips, rolls, jumps, & kicks in combination with strength & agility courses.

Lil’ Ninjas serves as preparation for entry into the progressive level Ninja Zone system which begins at age 4 1/2.

Ninja Training: ages 5 – 11

In Ninja Zone classes, children learn a combinations of flips, rolls, jumps, and kicks in combination on strength & agility courses.

A progressive level system evalutates and advances children on their skill and knowledge of core values as described in the Ninja Zone creed.

The levels of Ninja Zone are defined by the headband colors of White, Yellow, Green and Blue.

Ninja Girls: ages 5 – 11

Created for the sporty, fearless, little girl that loves to flip, but prefers headbands to bows!

A progressive level system evalutates and advances children on their skill and knowledge of core values as described in the Ninja Zone creed.

The levels of Ninja Zone are defined by the headband colors of White, Yellow, Green and Blue.

Ninja Parties

Ninja Zone parties are awesome!

We set up courses for time and speed!

Test your strength and compete with your friends in a fun and safe space!

All licensed Ninja Zones are fully padded and prepared for the most rambunctious kiddos!

 

Ninja Games

Two part competition comprised of two “scenes”: CHASE and CONFLICT

The Chase
“To move uninterupted through an environment or series of obstacles with fluidity, prowess and stealth”

  • The CHASE scene consists of the athlete maneuvering through obstacles such as barriers, tunnels, zip lines,railings, foam pits, up and down ropes, agility ladders, and more. Courses will differ with competitive setting.
  • Each athlete will complete the course for time.

The Conflict
“To use combinations of skillful spins, rolls, flips and kicks to elude an opponent”

The CONFLICT scene consists of the athlete performing 3-4 TAKES. (Picture a video game fight scene MINUS the opponent)

  • A TAKE is the name for the set of combinations of turns, rolls, kicks, flips or jumps.
  • Depending on competitive level, the TAKES will be compulsory or freestyle.
  • Compulsory combos will be predetermined by Ninja Sport International.
  • Freestyle combos are the choice of the athlete.
 

Ninja Games

Two part competition comprised of two “scenes”: CHASE and CONFLICT

The Chase
“To move uninterupted through an environment or series of obstacles with fluidity, prowess and stealth”

  • The CHASE scene consists of the athlete maneuvering through obstacles such as barriers, tunnels, zip lines,railings, foam pits, up and down ropes, agility ladders, and more. Courses will differ with competitive setting.
  • Each athlete will complete the course for time.

The Conflict
“To use combinations of skillful spins, rolls, flips and kicks to elude an opponent”

The CONFLICT scene consists of the athlete performing 3-4 TAKES. (Picture a video game fight scene MINUS the opponent)

  • A TAKE is the name for the set of combinations of turns, rolls, kicks, flips or jumps.
  • Depending on competitive level, the TAKES will be compulsory or freestyle.
  • Compulsory combos will be predetermined by Ninja Sport International.
  • Freestyle combos are the choice of the athlete.